Author Topic: [Generation Roleplay] Fallout Roleplay Server Rules  (Read 2405 times)

ArMaGeDdOn the Janitor

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[Generation Roleplay] Fallout Roleplay Server Rules
« on: June 09, 2017, 03:59:53 PM »

The rules have been updated as of 8/18/2018. Please be sure to frequently check this thread in case of any updates or changes to the rules are made. The administration team has the right to enforce whatever punishment they see fit upon a rule being broken. If you feel that you were excessively punished for breaking a rule, contact an SA+ and the situation will be reviewed.



I. No Metagaming. Metagaming is when you take information that you obtained OOC (Out Of Character) and use it to your advantage on your IC character. This also applies to transferring information that you obtained on one of your characters and OOCly/ICly passing it on to another one of your characters.

II. No Powergaming. Powergaming is when you force an action on another community member's character. Regardless of what the action entails, you may not force actions upon another community member's character unless they give you permission to do so. This does not apply to characters that are unconscious or physically incapable of defending themselves. (I.E.; Tied up.)

III. Do not flood the OOC (Out Of Character) and LOOC (Local Out Of Character) chat with toxicity, flaming or with the intent of being a nuisance. If there is a problem that requires intervention from the administration team, use @ and an admin will assist with the situation. Otherwise if it's blatant arguing between two parties, take it to Steam or the server's PM system.

IV. If you're in need of someone that is apart of the administration team, feel free to use @ to send your request or problem through the chat. To type in the admin chat, put the '@' symbol before typing out the rest of your message. You will not be able to see it, but rest the administration team can see it.

V. For community members who have the PAC flag, do not PAC on weapons, armor and other equipment that your character does not have ICly. Keep the PACs realistic to what your character looks like, and is wearing. Furthermore, do not move around the map with your PAC camera.

VI. PET flags are not to be abused in any way, shape or form. If you're intending on using the Physgun and prop menu, it is only meant for building. The entities are only for spawning immersive radios, and the tool gun is meant for things such as spawning lights.

VII. When creating a character, do not name the character after any real life celebrities or famous video game characters. This also applies to physical descriptions that describe unique, known markings, specific injuries or otherwise carbon copies of a celebrity, or video game character's description.

VIII. When a creature character is killed by someone's character or vice versa, it is an NLR. In group scenarios, if a creature character kills a character then the individual who is playing the character may choose whether or not they want themselves PKed. If they choose to be PKed, then the character is killed then and there. If they do not choose to be PKed, the character instead receives an NLR and all those who witnessed the character's death roleplay it as it being a 'fellow companion' on the journey with them. The only way a creature character can be PKed or PK someone else is if there is a long lasting developed grudge between a character and a creature character which results in a final altercation that leaves either the both of them or one of them dead.

IX. In order to PK another person's character, they must have put your character in a physical life threatening situation. Instances such as causing self harm on a character because of another character is not counted as putting your character in a physical life threatening situation. It has to be something someone else's character does physically to your character. Contact an SA+ to obtain PK authorizations on someone if they fit the criteria. Each situation will be reviewed in a case-by-case basis.

X. When building inside of any structure, keep it realistic to the Fallout theme and refrain from using PHX prop and other Semi-Serious or Dark RP builds.

XI. Admin containers, admin backpacks and any inventory increasing bag are not to be given to traders, or characters in general. Each character is permitted with two safes, on top of the personalized white locker and inventory space. The inventory space has been drastically increased to accommodate for the backpack item, so ICly your character will have a backpack. If you run out of space between the safe, white locker and your inventory- do some micromanaging and get rid of things.

XII. All water that isn't the 'boiled water' or 'purified water' item is considered dirty water. This applies to anything you can drink water from including lakes, rivers, puddles or even out of the sky. If you roleplay drinking dirty water, while it might quench your thirst you will be given radiation.

XIII. If you have been given a trader/merchant character without going through the proper channels of writing out an application then you are NOT allowed to roleplay repairing anything without the physical blueprint that is used to repair said item. You must learn how to repair the items you're interested in by characters who have actual authorization in fixing said items.

XIV. When judging the intellect of a character when it comes to Fallout and the immense lore behind it, please make sure to keep what your characters know realistic. Remember that not every event that has happened in the Fallout Lore is common knowledge.

XV. New characters that are created that immediately start ERPing without any development, or have any intention of roleplaying properly will receive a PK on the character.

XVI. Members of the community who have had their characters PKed before 8/18/2018 are not allowed to post an Un-PK appeal on behalf of their characters. Any members who receive a PK on their characters past the date of 8/18/2018 may make a SINGLE Un-PK appeal for their character. Once the thread is reviewed and locked, the verdict is final. Un-PK appeals will be handled on a case-by-case basis.

XVII. Starting on November 12th, 2017, characters who decide to seek shelter outside of the main town are at anytime susceptible to having their house robbed and broken into. The only prerequisite that someone trying to break into someone's house must adhere to is the character who is having their house broken into MUST be on that character, otherwise it is not allowed.

XVIII. Any suggestive themed roleplay, and ERP involving a child is not allowed on the server what so ever. This includes any roleplay done on a third party communication program such as Steam, Discord, or anywhere else roleplay can be done. Any roleplay that is done with a child character like that, is to be considered voided and entirely OOC and is in no way, shape or form considered to be any shred of development for either character ICly. This applies to any characters that are sixteen and under.

XIX. Creature characters that are hostile such as radscorpions, ants, deathclaws and creatures of that nature are not allowed to attack the main hub of roleplay without SA+ authorization.

XX. Do not self-authorize characters that have been created on other servers with strange and quirky traits, or backstories or just in general. If you feel that your character have any oddities or 'IC' equipment that isn't common, then contact ArMaGeDdOn to ask. If you're trying to remake a character that has equipment, weapons and armor from a different server then it MUST be applied for in a custom character application. Any information obtained throughout the Fallout Lore that isn't common knowledge is also not allowed to be self-authorized. The only languages people are allowed to speak fluently are English, some Spanish and tribal languages. Tribal languages may derive from old world languages, though only use minimal words from said old world languages, and implement them into some tribal language that pertains to your character's tribe. Accents however are allowed.

XXI. When a faction has little to no players flagged up and someone attempts an assault on the faction base, or tries to otherwise infiltrate the base for whatever reason, they will receive lethal punishment from IC guards which will result in a PK for negligence. The IC guards will be in relation to whatever the faction has at their disposal.

XXII. As a reminder to the public, Event Coordinators do not hold power within the administrative & disciplinary staff team within the community, so please do not treat the Event Coordinators as such. If an issue arises that an administrator is needed, please refer to one of the staff members at http://generationroleplay.net/index.php?topic=140.0 so the situation can be resolved.

XXIII. Any individual that has obtained the mininuke item is not capable of setting off the detonation on the mininuke unless one of the following applies to them. Either A, they have explosive engineering authorizations in which they would be able to jury rig a primer to set off the mininuke. Or B, having the actual Fat Mine blueprint that can be found in the server. Under no circumstance aside from these two exceptions can a mininuke actually detonate. If you wish to however ICly lie about such a thing, and use it as a deterrent then it is acceptable.

XXIV. For individuals who purchase scopes, you are NOT allowed to PK or otherwise harm a character from long range and out of the victim's reach of being able to retaliate. Long ranged RP may be used to engage creature characters played by people however. Do keep in mind that the only characters who actually have sniper training are rangers. You may learn how to use a scope efficiently and effectively over a while of actually roleplaying using the sniper at your own volition, though the administration team will keep in mind of your character's capabilities with scoped long range RP to ensure no power gaming or otherwise extremely accurate shots are performed despite the character not actually having any skill with using a scoped weapon. Also, during events you may use a scoped weapon ONLY if the Event Coordinator in charge of the event agrees to having snipers in their event.

XXV. Event Coordinators are allowed to layout whichever rules they want to enforce at the beginning of their events. These rules will vary of course, and not all Event Coordinators will have the same rules so please keep that in mind. The main rules I am putting here is that, an Event Coordinator has the right to remove an unruly or otherwise interrupting individual from their event to continue the flow of roleplay. If you are removed from an event, and you feel that it is unjust, then please contact an SA+ about the ordeal in an orderly and professional manner and the situation will be put under review, and will be assessed AFTER the event has concluded. Remember to please be respectively to all parties involved to ensure that the situation is taken care of in a hasty and simple manner.

XXVI. Do not eavesdrop on people's conversations through walls unless you're actively roleplaying listening in on the conversation through a door or vent. Otherwise people can't not hear things through thick walls.
« Last Edit: August 18, 2018, 11:33:55 PM by ArMaGeDdOn the Janitor »